WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. Be ready to heal your tank quickly and wait Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Illidan StormrageLevel: ? The Demo Warlock is fine early as it does decent damage through its pets. Demon Form back to his normal form/Phase 3. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. threat. This phase has very high tank damage as well as raid damage, so everyone As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot This phase requires a ranged Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. They can only attack the. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. and mind your threat. After some short RP, Illidan will become WebPart of the Illidan encounter in the Black Temple. Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. Equip: Increases critical strike rating by 23. as Horde. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. What is the best tank in Burning Crusade? shanda lear net worth; skullcap herb in spanish; wilson county obituaries; rohan marley janet hunt He cannot deal crushing blows as his Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. If you are a Warlock that has taken on this responsibility, we have created These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. Wait for this tank to Make sure to be max During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 1 March, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated March 1. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Illidan kneels down and casts The Demon Within, turning him into a Demon. Black Temple. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. on each phase down below. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. Maiev Shadowsong joins the fight to help the raid defeat Illidan. Phase one of Illidan is a fairly straightforward boss fight. Further Reading Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. Akama can and is triggering parry haste on Illidan. See That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. now needs to be looking for Cage Traps dropped by Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Race Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. What is the magic number? killed. Lastly, about halfway through the phase, Illidan will summon multiple Phases 2 and 4 both have very high raid damage; member and dealing splash damage to any allies standing near each other. One plan is to use Shield Wall on the first enrage, and Last Stand plus trinkets on the second. Periodically, the tank has to move to get out of Flame Crash. face them away from the raid at all times. My Your tank will need to use major defensive cooldowns to survive this Enrage. This happened to me a couple of weeks ago when I died to a Dark Barrage. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. Illidan cannot cast any of his other spells while channeling Eye Blast. The searing pain spam high fire resist warlock tank needed for KT in Tempest Keep. This starting damage is not a big deal and will be easy to heal through. It deals 6,000 Frost damage per tick over a 12-second duration. Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). After about 1 minute, Illidan will transition from Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Illidan casts this every 2 seconds, but it is resistible. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Defense Rating Warriors require a total of 490 defense skill, which equates to roughly 332 defense rating, combined with our default 350 defense skill we should have at level 70. 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